In this personal project, I undertook the challenge of modeling and animating a realistic portrait of myself using Blender. Starting entirely from scratch, I meticulously crafted the model and developed a custom rig for the facial features. This intricate process took several months to perfect, allowing me to showcase my skills in 3D modeling, rigging, and animation. The project not only highlights my technical proficiency but also my dedication to achieving lifelike realism in digital art.