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MODIFIER SETUP

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MAIN COLLECTION

Choose the source collection for the patch shape. Use the object with the largest XY footprint, usually the outline.

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FAILSAFE LIMIT

Prevents overly heavy thread counts that could freeze Blender or slow down your PC.

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COLLECTION

Select the collection used for this patch layer.

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MATERIAL

A default material is included, but you can replace it with your own.

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STROKE/FILL

Switch between a filled patch and a stroke-only border.

Set the stroke to Center, Inside, or Outside.

Controls the width of the border stroke.

MAIN NODE GROUP

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PREVIEW CURVES ONLY

Shows curves instead of full geometry for faster viewport performance. Rendered thread preview will not be visible in this mode.

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DEFORM ON SURFACE

Projects the patch onto a mesh surface.

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SURFACE DEFORM

Pick the mesh the patch should follow.

Important!
The surface mesh should stay static. Animated surfaces may cause sliding or unstable results.

Tip:
Place the patch slightly above the target surface before selecting it.

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NUMBER OF MAIN GUIDES

Controls the number of main thread guides. Lower values improve performance.

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RESAMPLE CURVES LENGTH

Controls how much each guide is subdivided. Lower values add more detail but are heavier.

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BULGE HEIGHT

Sets the height of the bulge effect.

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BULGE SHAPE

Controls the falloff of the bulge, from soft to more square-shaped.

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DENSITY AMOUNT

Adds more threads by duplicating the main guides.

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SPREAD

Controls how far duplicated threads spread. Higher values create a messier look.

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PATTERN TYPE

Choose the thread layout style. Random distribution looks less uniform than straight lines.

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THREAD LENGTH

Sets how long each thread stays visible before going back in. Extreme values can look unnatural.

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THREAD THICKNESS

Controls the thickness of individual threads.

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RESOLUTION

Sets the thread mesh resolution. A value of 4 works well for most cases.

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ROTATION

Rotates the fill pattern.

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RANDOM ROTATION

Adds random rotation to individual threads for a more natural, messy result.

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NOISE FACTOR

Adds distortion to break up the pattern and make it look more natural.

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NOISE DISTANCE

Controls how far the distortion moves the threads. Higher values look messier.

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NOISE SCALE

Controls the size of the distortion detail.

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CLUMP FACTOR

Pulls duplicated threads toward the main guides, creating clumps at the ends.

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ANIMATION TYPE

Choose between Knitting, Stretch, or Trim animation.

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TARGET

Select an Empty or another object to drive the animation.

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FALLOFF

Controls how softly the animation effect fades out.

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HEIGHT

Sets the height offset used by the animation.

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STRETCH TARGET

Select the object used to control the stretch effect.

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SPREAD

Controls how far from the stretch target the effect reaches.

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FALLOF

Controls how softly the animation effect fades out.

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THICKNESS FALLOFF

Controls how thread thickness fades during the stretch effect.

MATERIAL GROUP

SIMPLE MATERIAL

Easily control the color, pattern scale, and bump strength in one place then plug it straight into a Principled BSDF node.